ForgeTax draw tickets are the weighted roll units that determine what happens when you hammer a heated blade at the anvil. Every strike draws from an active outcome pool made up of Success, Great Success, Hold, Damage, and Break tickets, which players can skew, convert, or reset by feeding finished blades into the relic machine and purchasing shop items.

Official developer updates and game data from Steam build 25755699 detail how each ticket modifier functions, how outcomes shift across upgrades, and which relics permanently alter ticket counts across a run.

How Draw Tickets Function at the Anvil

In ForgeTax, hammering a blade does not rely on a static dice roll. Instead, each potential result—Success, Great Success, Hold, Damage, or Break—holds a designated quantity of tickets in a draw pool. Relics, merchant consumables, and sword break effects actively inject or subtract tickets from this pool.

According to developer balance notes, certain relics award permanent ticket increases that persist for the remainder of a contract run, even if the relic itself is later discarded. However, all accumulated run tickets reset upon starting a new run. Furthermore, the developer overhaul clearly separated draw tickets from percentage-based Break chance reductions (such as Black Knot's flat percentage drop or Dragonscale Tongs' 25% reduction at +6), ensuring that ticket pools and flat mitigation operate as independent layers of probability.

Relics That Add or Convert Success Tickets

Success tickets raise the likelihood of advancing a sword's enhancement level without triggering a critical surge or incurring penalties. Several relics either grant raw Success tickets or convert unfavorable tickets into Success:

RelicTicket EffectCondition / Trigger
Bent Nail+4 Success ticketsPassive (always active)
Royal Spike+6 Success ticketsPassive (always active)
Worn WhetstoneConvert 2 Hold tickets into Success ticketsPassive (continuous conversion)
Blunt MalletConvert 1 Damage ticket into a Success ticketPassive (continuous conversion)
Bronze Cog+1 Success ticket added to current swordTriggers on each Success strike
Closed Third Eye+4 Success tickets on the next strikeTriggers immediately after a Hold
Hungry Molar+4 Success tickets for the lifetime of the next swordTriggers when a +4 or higher sword breaks

Relics That Increase Great Success Tickets

Great Success outcomes multiply sword value by 2.5× (adjusted from 3× in the Relic & Balance Overhaul) and can yield multiple enhancement tiers when paired with specific relics. Building Great tickets shifts the pool toward rapid value spikes:

RelicTicket EffectCondition / Trigger
Lucky Coal+1 Great ticketPassive (always active)
Golden Nail+2 Great ticketsPassive (available from day 3)
Oracle Die+4 Great ticketsPassive (always active)
Perfect Mana Core+6 Great ticketsActive only during Frenzy windows
Butterfingers+5 Great tickets, +3 Break ticketsPassive trade-off (increases risk and reward)
Obsidian EyeConvert 2 Success tickets into Great ticketsActivates once a sword reaches +8 or higher
King's Empty Cup+1 Great ticket added to current swordTriggers on each Hold result
Blind Die+3 Great tickets on the next strikeTriggers after any Damage or Hold
Mourning Knot+1 Great ticket permanently for the runTriggers on each failed dragon tribute
Grudge NailBank one-use Great tickets equal to broken levelTriggers whenever a sword breaks

Hold, Damage, and Break Ticket Modifiers

Manipulating non-advancing tickets allows smiths to absorb failures or deliberately trigger negative-outcome synergies, such as charging Frenzy through Damage or gaining bonus levels via consecutive Holds:

  • Patient Weight: Grants +3 Hold tickets unconditionally.
  • Sealing Stone: Adds +2 Hold tickets, granting +1 enhancement level for every 2 consecutive Holds rolled.
  • Eternal Seed: Adds +6 Hold tickets, granting +40 G base value per Hold result.
  • Thorn Weight: Increases sword value by 10% while converting 2 Hold tickets into Damage tickets.
  • Abyssal Pearl: Adds +3 Damage tickets, while preventing the first 2 Damages per sword from dropping its enhancement level.
  • Iron Hoop: Flatly removes 2 Break tickets from the outcome pool, reducing outright blade loss.
  • Sickle and Hammer: Overrides standard ticket weight distribution by setting every single outcome's base ticket count to exactly 5.
  • Ossuary King's Scabbard: When a sword at +7 or higher breaks, permanently grants 1 ticket of that sword's previous result for the remainder of the run.

Consumable Items That Modify Strike Tickets

Beyond passive relics, the ghost merchant supplies single-use items that adjust ticket calculations directly at the anvil:

  • Red Chalk: Arranged on the anvil item row, this consumable doubles all Great tickets for the immediate next strike.
  • Powder Pouch: Rewrites the pool for the next normal strike, converting all Success and Great results into Great, while converting every other ticket category into Break.

Ticket Mechanics and Run Rules

Official patch notes outline key functional rules governing ticket management:

  1. Inheritance and Stacking: Bonus tickets that apply per sword reset when moving to a new blade, whereas tickets marked "for this run" (such as those from Mourning Knot or Ossuary King's Scabbard) persist between days and survive relic swaps.
  2. Frenzy Interplay: While Frenzy prevents sword breakage entirely during its active duration, Great tickets remain active. Equipping items like Perfect Mana Core (+6 Great tickets during Frenzy) enables rapid level scaling without exposing the forge to Butterfingers' added Break tickets.
  3. Outcome Independence: Converting a ticket changes the drawn event before any secondary item triggers occur. For instance, converting Damage to Success via Blunt Mallet prevents damage-taken relics from registering that hit.

Sources

  • GraveYardDev Official Steam Announcements: "Relic & Balance Overhaul", "Hotfix — Startup Fixes and Recovery Relic Improvements", and "New Relics and the Funerary Sword Update".
  • ForgeTax Official Steam Store & Community Hub (App ID: 5245810).
  • ForgeTax Fan Database and Code Extraction (forgetax.tools, Steam build 25755699).