ForgeTax forging odds determine the exact probability of every hammer strike on the anvil, distributing each attempt across five possible outcomes: Break, Damage, Hold, Success, and Great. Developed by GraveYardDev, the first-person smithing roguelite requires players to balance rising blade values against mounting destruction chances to fulfill a dragon's tribute contracts.
Understanding how base percentages scale, how the Frenzy window temporarily nullifies failure, and how relic tickets modify the deck is essential to surviving long runs.
Baseline Forging Odds and Strike Outcomes
Every hammer strike draws a single outcome from an underlying deck of tickets determined by the sword type, its current upgrade level, and active relics. According to code data extracted from the game engine, a default starting weapon begins with stable baseline numbers before risk escalates.
| Outcome Category | Worn Sword (+0) Base Rate | In-Game Effect |
|---|---|---|
| Break | 0.0% | Immediately destroys the blade, reducing it to scrap |
| Damage | 8.0% | Degrades the blade or reduces upgrade progress |
| Hold (Maintenance) | 20.0% | Maintains current upgrade level without advancing value |
| Success | 64.0% | Increases enhancement level (+1) and raises tribute value |
| Great (Great Success) | 8.0% | Grants superior value scaling and accelerated upgrade progress |
At +0, basic blades such as the Worn Sword carry zero initial Break probability, allowing players to land initial hits safely. However, as the sword level rises toward milestones like +10 and +20, the probability distribution shifts. Recorded gameplay sessions show Break rates climbing to ranges between 5% and 27% on intermediate swords, and exceeding 30% to 40% on aggressively hammered blades if mitigation tools are not applied.
The Frenzy Window: Forging Without Break Odds
The primary built-in defense against fatal Break odds is the Frenzy mechanic. Striking a single blade ten times charges the Frenzy gauge. Once triggered on the subsequent strike, the game enters a brief, timed state where the sword is completely immune to destruction.
- Charging Requirement: 10 successful hits on the identical sword.
- Duration: Exactly 4.0 seconds of real-time hammering.
- Break Chance: Effectively 0.0% for the entire duration of the phase.
- Swing Speed: The base hammer delay is 0.64 seconds between swings, which can be further accelerated with attack speed relics.
Because Frenzy operates on a strict real-time timer rather than a fixed hit count, maximizing strike speed during these four seconds allows players to push risky high-level weapons past upgrade walls without rolling against lethal breakage percentages.
How Relics and Consumables Bend the Odds
Relics placed on the forge shelf directly modify the ticket pool or introduce conditional safety nets. Instead of relying purely on natural roll luck, players alter the distribution table using specific workshop tools:
- Protection Relics: Certain items absorb a single fatal Break roll, converting a weapon-destroying hit into structural damage or preserving the blade while halving its market value.
- Ticket Converters: Consumables such as Red Chalk, Powder Pouches, and Cracked Dragon Scales force specific roll states. For example, specific augments turn regular success tickets into Great Success results for a limited number of swings, while others eliminate failure chances for one immediate strike.
- Recovery Mechanics: Relics like the Hidden Steel Heart restore upgrade levels lost to damage, offsetting the negative impact of non-lethal failure rolls.
- Inheritance Tickets: Relics carrying persistent counters (such as Grudge Nails or Ossuary tickets) carry weight across multiple swords forged within the same working cycle.
Player Debates and Perceived Probability Discrepancies
The mathematical reality of ForgeTax forging odds has been the central topic of player reviews on Steam, where user feedback initially settled around a 60% mixed rating.
Community discussions on the Steam forums and player review analyses highlight recurring friction over low-percentage failures:
- Perceived Low-Odds Spikes: Numerous negative reviews cite instances where blades broke on displayed chances as low as 1.4% to 3.8% on the opening strikes of a fresh upgrade tier, or experienced consecutive breakages under 5%.
- Range Aggregation: Multiple player analyses argue that displayed intermediate zones (such as 10% to 20%) feel higher in practice because players combine the visual presence of both Damage and Break into an overall failure threshold.
- Developer Interventions: GraveYardDev released multiple early patches—including the 21-Day Contract update, recovery relic improvements, and save stability hotfixes—addressing progression pacing and failure recovery as players pushed weapons past the +20 achievement marks.
While fan-made forge simulator tools verifying the game's raw logic confirm that anvil simulations match the engine's internal roll formulas, the punishing nature of permadeath breakage makes early statistical outliers particularly noticeable during high-stakes contract runs.
Forging Strategy and Tribute Management
Navigating the odds successfully requires separating run-securing blades from high-risk experimental crafting:
- Maintain an Insurance Blade: Keep a stable sword stored on the rack that covers the dragon's pending tribute quota before attempting high-probability rolls on primary projects.
- Pace Strikes Around Frenzy Thresholds: Count hits intentionally. Entering the 10-strike Frenzy threshold guarantees a risk-free window to clear dangerous +10 to +14 upgrade plateaus.
- Pre-load Merchant Consumables: Never swing on blades with Break rates above 20% without consumable protection items (such as destruction blockers or recovery augments) ready on the workbench.
- Cash Out Before Diminishing Returns: Beyond +20 mastery thresholds, tribute values reach hundreds of thousands of gold, but rising destruction rates make unmitigated swings statistically unfavorable compared to ringing the bell and turning in the contract.











